"All things anomalous"


I'm a coder slash developer, who likes to experiment with code and graphic design. I'll often spend hours working on projects with no particular objective in mind.


April 26, 2017

About Anomalous Online


Growing up in the 80's, I was surrounded by people who loved computers, but for some reason I didn't take to them; I liked sports. In fact, it was the mid to late 90's before I learned how to use one.

32 bit graphics were already mainstream by the time I'd begun learning to code, so I had a lot of catching up to do. As it happened, programming was well suited to a background in science, so it wasn't long before I was coding 3d software engines, databases and everything in between.

I like all programming, but particularly like coding games and graphics related disciplines. Like most kids growing up in the 80's, a decent amount of my time was spent playing arcade games like Galaxian, Galaga, 1942, Pacman, Frogger and many others, and they have largely influenced the style of games that I prefer making.

In addition, I like to keep tabs on the demoscene from afar and I occasionally like to acquire domain names to tuck away for future development. At present, I have a few projects on the go, of which, anomalous.com is just one.

Skill set?

Like many people who like graphics programming, I'm formally trained in the sciences; In my case, Maths and Physics.

For the most part, I can code in all the languages that matter (with a preference for C++) and am pretty comfortable with databases, webdesign, SEO, etc.